www.gusucode.com > VC++ 打飞机游戏-源码程序 > VC++ 打飞机游戏-源码程序\code\src\MyButton.cpp

    // MyButton.cpp : implementation file
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "fighter.h"
#include "MyButton.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyButton

CMyButton::CMyButton()
{
}

CMyButton::~CMyButton()
{
}


BEGIN_MESSAGE_MAP(CMyButton, CButton)
	//{{AFX_MSG_MAP(CMyButton)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyButton message handlers

void CMyButton::SetMyBitmap(UINT nID)
{
	m_bmp.LoadBitmap(nID);
}

void CMyButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) 
{
	// TODO: Add your code to draw the specified item
    CDC dc;
    dc.Attach( lpDrawItemStruct->hDC );
    CRect rc;
    GetClientRect(rc);

    CDC m_dc;
	m_dc.CreateCompatibleDC(&dc);
	m_dc.SelectObject(&m_bmp);

	if(lpDrawItemStruct->itemState & ODS_SELECTED)
	{
		dc.BitBlt(1, 1, 60, 25, &m_dc, 0, 0, SRCCOPY);
	}
	else
	{
		dc.BitBlt(0, 0, 60, 25, &m_dc, 0, 0, SRCCOPY);
	}
}